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      <title>RunUO Documentation - Class Overview - LootPackEntry</title>
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      <h4><a href="../namespaces/Server.html">Back to Server</a></h4>
      <h2>LootPackEntry</h2>
      (<font color="blue">static</font>) <font color="blue">bool</font> IsInTokuno( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
      (<font color="blue">ctor</font>) LootPackEntry( <font color="blue">bool</font> atSpawnTime, <!-- DBG-0 --><a href="LootPackItem.html">LootPackItem</a>[] items, <font color="blue">double</font> chance, <font color="blue">int</font> quantity )<br>
      (<font color="blue">ctor</font>) LootPackEntry( <font color="blue">bool</font> atSpawnTime, <!-- DBG-0 --><a href="LootPackItem.html">LootPackItem</a>[] items, <font color="blue">double</font> chance, <font color="blue">string</font> quantity )<br>
      (<font color="blue">ctor</font>) LootPackEntry( <font color="blue">bool</font> atSpawnTime, <!-- DBG-0 --><a href="LootPackItem.html">LootPackItem</a>[] items, <font color="blue">double</font> chance, <font color="blue">int</font> quantity, <font color="blue">int</font> maxProps, <font color="blue">int</font> minIntensity, <font color="blue">int</font> maxIntensity )<br>
      (<font color="blue">ctor</font>) LootPackEntry( <font color="blue">bool</font> atSpawnTime, <!-- DBG-0 --><a href="LootPackItem.html">LootPackItem</a>[] items, <font color="blue">double</font> chance, <!-- DBG-0 --><a href="LootPackDice.html">LootPackDice</a> quantity, <font color="blue">int</font> maxProps, <font color="blue">int</font> minIntensity, <font color="blue">int</font> maxIntensity )<br>
      (<font color="blue">ctor</font>) LootPackEntry( <font color="blue">bool</font> atSpawnTime, <!-- DBG-0 --><a href="LootPackItem.html">LootPackItem</a>[] items, <font color="blue">double</font> chance, <font color="blue">string</font> quantity, <font color="blue">int</font> maxProps, <font color="blue">int</font> minIntensity, <font color="blue">int</font> maxIntensity )<br>
      <font color="blue">int</font> Chance( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="LootPackItem.html">LootPackItem</a>[] Items( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> MaxIntensity( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> MaxProps( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> MinIntensity( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="LootPackDice.html">LootPackDice</a> Quantity( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="Item.html">Item</a> Construct( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">int</font> luckChance, <font color="blue">bool</font> spawning )<br>
      <font color="blue">int</font> GetBonusProperties()<br>
      <font color="blue">int</font> GetRandomOldBonus()<br>
      <!-- DBG-0 --><a href="Item.html">Item</a> Mutate( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">int</font> luckChance, <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
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